Technology

Inside the sensor matrix.

Every Vyanika deployment is built on the same three-layer stack: sense, decide, sync — all resolved at the edge.

01 / Sense 02 / Decide 03 / Sync
A Vyanika sensor court: a translucent playing surface with an embedded pressure-sensor matrix.

Pressure-Sensing Grid

A piezoresistive sensing grid is laminated beneath the playing surface, wired into a scanning matrix that reads pressure at every intersection. Exact material is still in validation.

Edge Processing Unit

A local microcontroller reads the grid and resolves footfall position and boundary crossings without a network round-trip.

Protective Stack

The sensor layer sits beneath a protective stack designed to preserve surface feel and player experience. Full spec and wear-layer material are still in validation.

Specifications

Built for competitive play.

Sensing Layer

Design target

Piezoresistive matrix

A pressure-sensing grid laminated beneath the playing surface. Exact material is still in validation.

Matrix Density

Frozen spec

256 nodes / tile

A 32×8 sensing grid per tile, scanned continuously across the covered surface.

End-to-End Latency

Design target

≤50ms (P95)

Design budget from footfall to referee device. Engineering estimate is ≈43ms worst-case — not yet measured on hardware.

Boundary Resolution

Pending validation

≤±1.5cm

Target spatial precision across the line. Validation testing is not yet complete.

Stack Thickness

Design target

≤10mm

Total sensor and protective stack, designed to preserve surface feel and player experience.

Durability

Frozen spec

Field-replaceable tiles

Wear risk is managed by design — replaceable tiles and pre-match auto-calibration — rather than a claimed cycle count. Long-run cycling validation has not yet run.

Decision Pipeline

From footfall to call.

  1. 1

    Footfall

    A raider crosses the line. The sensing matrix registers a pressure change at the contact point.

  2. 2

    Local Sensing

    The sensor grid around the contact zone is read and filtered on-tile.

  3. 3

    Edge Decision

    On-mat hardware resolves the call locally — no cloud round-trip required.

  4. 4

    Device Sync

    The call reaches the referee's device, the ringside tablet, and the broadcast feed together.

Pending validation

≤50ms Target end-to-end latency (P95) — Engineering design budget ≈43ms worst-case, ~8ms margin. Not yet measured on hardware — validation pending.

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